Title (eng)
Reflecting the Avatar’s Purpose in a Dystopian World. A Case Study of Inside
Author
Description (eng)
This paper analyses the subversive potential of the player-avatar relationship through a case study of Inside (Playdead 2016), a cinematic platformer set in a dystopian world. With each of the three different spectra categorising this relationship (tool/character avatar, designed/desired performance, grievable/nongrievable death) is associated a hierarchised binary that is subverted in Inside. The blurring of anthropocentered categories pushes the player toward a meaningful posthuman experience. This experience relies on the embodied, double-situated, non-linear and cathartic properties of video games that the unsettling world, narrative and mechanics of Inside enhance.
Keywords (eng)
player-avatar relationshipposthuman
Type (eng)
Language
[eng]
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Title
Gaming the Apocalypse
ISBN
978-3-903470-30-9
Publication
University of Krems Press
Publication
University of Krems Press
Date issued
2025-11-14
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