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<edm:dataProvider>University for Continuing Education Krems</edm:dataProvider>

  
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<dc:title xml:lang="en">Reflecting the Avatar’s Purpose in a Dystopian World. A Case Study of Inside</dc:title>

  
<dc:description xml:lang="en">This paper analyses the subversive potential of the player-avatar relationship through a case study of Inside (Playdead 2016), a cinematic platformer set in a dystopian world. With each of the three different spectra categorising this relationship (tool/character avatar, designed/desired performance, grievable/nongrievable death) is associated a hierarchised binary that is subverted in Inside. The blurring of anthropocentered categories pushes the player toward a meaningful posthuman experience. This experience relies on the embodied, double-situated, non-linear and cathartic properties of video games that the unsettling world, narrative and mechanics of Inside enhance.</dc:description>

  
<dc:identifier rdf:resource="https://door.donau-uni.ac.at/o:5803"></dc:identifier>

  
<dc:language>en</dc:language>

  
<edm:type>TEXT</edm:type>

  
<dc:type>book part</dc:type>

  
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<dc:type>Capitolo di libro</dc:type>

  
<dc:type xml:lang="it">Testo</dc:type>

  
<dc:type xml:lang="it">Capitolo di libro</dc:type>

  
<dc:type xml:lang="en">Text</dc:type>

  
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<dc:type xml:lang="de">Text</dc:type>

  
<dc:type xml:lang="de">Buchkapitel</dc:type>

  
<dc:subject xml:lang="en">player-avatar relationship</dc:subject>

  
<dc:subject xml:lang="en">posthuman</dc:subject>

  
<dcterms:issued>2025-11-14</dcterms:issued>

  
<dc:date>2025-11-14</dc:date>

  
<dc:creator>Ellie Chraibi</dc:creator>

  
<dc:publisher>University of Krems Press</dc:publisher>

  
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