<resource xmlns:datacite="http://datacite.org/schema/kernel-4">
<creators>
<creator>
<creatorName nameType="Personal">Ellie Chraibi</creatorName>
<givenName>Ellie</givenName>
<familyName>Chraibi</familyName>
</creator>
</creators>
<titles>
<title>Reflecting the Avatar’s Purpose in a Dystopian World. A Case Study of Inside</title>
</titles>
<publisher>University of Krems Press</publisher>
<publicationYear>2025</publicationYear>
<descriptions>
<description descriptionType="Other">This paper analyses the subversive potential of the player-avatar relationship through a case study of Inside (Playdead 2016), a cinematic platformer set in a dystopian world. With each of the three different spectra categorising this relationship (tool/character avatar, designed/desired performance, grievable/nongrievable death) is associated a hierarchised binary that is subverted in Inside. The blurring of anthropocentered categories pushes the player toward a meaningful posthuman experience. This experience relies on the embodied, double-situated, non-linear and cathartic properties of video games that the unsettling world, narrative and mechanics of Inside enhance.</description>
</descriptions>
<resourceType resourceTypeGeneral="Text">PDFDocument</resourceType>
<language>eng</language>
<dates>
<date dateType="Created">2025-11-14T10:02:35.419872Z</date>
<date dateType="Issued">2025-11-14</date>
</dates>
<subjects>
<subject>player-avatar relationship</subject>
<subject>posthuman</subject>
</subjects>
<sizes>
<size>276069 b</size>
</sizes>
<formats>
<format>application/pdf</format>
</formats>
<rightsList>
<rights rightsURI="http://creativecommons.org/licenses/by-nc/4.0/">http://creativecommons.org/licenses/by-nc/4.0/</rights>
</rightsList>
</resource>
