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Detail o:5827
Gaming the Apocalypse
Collected articles
Members (29)
Only latest versions
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Exploring the Potential of The Elder Scrolls III: Morrowind as a Commercial-off-the-Shelf Tool for Wicked Crisis Learning
o:5800
14.11.2025
Anything not saved will be lost. On building the VAULT.NRW to preserve the history of the German games development
o:5801
14.11.2025
Capturing the Apocalypse. Umurangi Generation and Photography in Apocalyptic Video Games
o:5802
14.11.2025
Reflecting the Avatar’s Purpose in a Dystopian World. A Case Study of Inside
o:5803
14.11.2025
Game Makers against the Climate Apocalypse. Corporate Sustainability, Local Action, and Planetary Care in Game Development
o:5804
14.11.2025
The Power of Unhappy Endings
o:5805
14.11.2025
Thematic Transparency. How metaphoric Structures in Analogue Games can help us understand
o:5806
14.11.2025
Gaming Against Deception. Leveraging Interactive Media to Build Digital Resilience in the Age of Disinformation
o:5807
14.11.2025
From Fragmentation to Formation: Academic Anthologies as Catalysts for Digital Game Studies. Reflections on the Fallout Collection Old World Blues
o:5808
14.11.2025
The Slow Apocalypse: Cute Video Game Aesthetics as Ideological Tools in Normalizing Colonialism and Authoritarianism
o:5809
14.11.2025
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Citable links
Persistent identifier
undefined/o:5827
Other links
ISBN
978-3-903470-30-9
DOI
https://doi.org/10.48341/j34c-h575
https
//door.donau-uni.ac.at/o:5827
Content
Show members (29)
Details
Uploader
ub
Resource type
Collection
Created
18.11.2025 07:31:39 UTC
Last modified
12.12.2025 07:24:45 UTC
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This object is in collection
FROG – Future and Reality of Gaming
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Gaming the Apocalypse - Thumbail
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