Title (eng)
The Scales of Apocalypse. Spaces, Movement and Affect between the Sacred and Profane in Video Games
Author
Description (eng)
Video games that immerse players in end-of-the-world scenarios can provide powerful, at times
polarising, emotional experiences between despair and hope. This potential lies in the spatio-
temporal quality of the medium: The dimensions of a video game world that players explore
in (post)apocalyptic games, plus the means that players are given to explore them, turn them,
for example, into wanderers searching for hope across vast wastelands or allow them intimate
meditations in sheltered spaces. The player’s role in a game’s end-of-the-world setting, the
spatial arrangement of its virtual geography, and their lasting effect are intrinsically linked.
We propose the ‘scales of apocalypse’ in this paper: a taxonomy identifying three different
types of such (post)apocalyptic game spaces and how they may affect players. We explore how
the portrayals of video game worlds always depend on how players are embedded into them
and identify how the size and design of these spaces impacts their end-of-the-world aesthetics
significantly, which, in turn, shapes how they affect players emotionally. The scale considers
how apocalypse-themed games spatially distribute elements of hope and despair, encapsulated
in environmental storytelling nodes of sacred or profane qualities, to enable meaningful
experiences revolving around (post)apocalyptic scenarios. We identify its calibration points as
local affect games, global affect games, and the affective segue. The last one is an impactful
yet rarely discussed transitional key experience arising from the in-between of two or more
successive game instalments.
As a follow-up thought to our summary, we muse about the meaning of our thoughts regarding
the broad range of opportunities in experience-based game design practices that handle
(post)apocalyptic scenarios. We also provide further relevant research questions concerning
fringe cases on the scales and the affective segue.
Keywords (eng)
affectapocalypseexperiencegame studiesidentityspace and spatiality
Type (eng)
Language
[eng]
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Title
Gaming the Apocalypse
ISBN
978-3-903470-30-9
Publication
University of Krems Press
Publication
University of Krems Press
Date issued
2025-11-14
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