Title (eng)
Hope after the Bombs: Apocalypse, Utopia, and Transcultural Imaginaries in Classic Fallout Mods from the Former Eastern Bloc
Description (eng)
The concept of apocalypse is a difficult and often misconstrued one. Just as the study of utopia
is often associated with visions, dreams, or desires of a better time and place, the study of
modern eschatology similarly favours visions that foretell a better tomorrow rather than doom
and damn the future. To what extent then, are games about the apocalypse useful to the concept
of utopia? How can games about the apocalypse encourage unique cultural contexts through
which we may envision novel utopian forms? This paper explores the classic post nuclear role-
playing games, Fallout 1 and 2 (Interplay Productions 1997; Black Isle Studios 1998), as
unique transcultural experiences from the perspectives of players, designers, and modders from
former Eastern Bloc countries. Utilizing Mikhail Epstein and Ellen E. Berry’s (1999)
transcultural interference framework, I argue that Interplay’s Fallout games emphasize “an
open system of symbolic alternatives to existing cultures and their established sign systems”
(24) as demonstrated by classic Fallout mods, such as Fallout: Nevada (Nevada Band Studio
2015), Fallout: Sonora (Nevada Band Studio 2020), and Fallout: Resurrection (Resurrection
Team 2013). Each of these mods, produced by developers from the former Eastern Bloc, are
exemplary transcultural negotiations that seek to transcend Fallout’s predominantly
apocalyptic American cultural forms in order to produce utopic transcultural imaginaries.
Keywords (eng)
FalloutmodstransculturalismEastern European post-apocalyptic aestheticsutopia
Type (eng)
Language
[eng]
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Title
Gaming the Apocalypse
ISBN
978-3-903470-30-9
Publication
University of Krems Press
Publication
University of Krems Press
Date issued
2025-11-14
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