Title (eng)
Solving educational escape room games
Group strategies and talk about educational content
Author
Description (eng)
Escape rooms are a popular genre of physical games that have recently entered educa- tional contexts. In these games, groups of players work together to complete a mis- sion and/or escape from a particular situation. Despite their growing popularity, there is still limited research on the learning processes that occur within this environment. This study explores the learning experiences of participants in an educational escape game by examining the strategies adopted by different groups of players and the ex- tent to which they discuss the educational content during gameplay. An educational science escape room was played by 24 MSc students at a UK university. The students were divided into groups, and each group was video recorded during the gameplay. The recordings were analysed to identify the strategies used by each group and to quantify the amount of science-related talk that occurred while solving the puzzles. Five types of strategies were identified: seeking, individual leadership, doing, collab- orating, and working without a clear strategy. Analysis of the video data also revealed how much time was spent discussing the scientific content. Overall, none of the groups engaged extensively in science-related discussion. The “doing” strategy led to the fastest puzzle completion, whereas collaboration produced the most science talk. The paper concludes by discussing the implications of these findings and suggesting future directions for research on educational escape rooms.
Keywords (eng)
Escape roomgame-based learninginformal science education
Type (eng)
Language
[eng]
Is in series
Title (deu)
DAC - DIGITALES JOURNAL FÜR KUNST- & KULTURWISSENSCHAFTEN
Volume
2
Publication
Department für Kunst- und Kulturwissenschaften, Universität für Weiterbildung Krems
Date issued
2025-11-06