Title (eng)
 Patterns 0101
 Author
 Michael Perl  
Description (eng)
 In this paper we explore various facets of procedural content generation (PCG) in computer games, particularly focusing on the interplay between randomness and curation, the use of gradient noise, the concept of seeds, and advanced techniques like Wave Function Collapse (WFC). Further we discuss how PCG has evolved over time, influenced by both technical necessity and cultural innovation, we delve into the concept of order within noise, showcasing how rules and constraints can shape generated content to meet specific needs in game development. By examining these techniques, we offer insights into the potential and challenges of AI-aided game development and the future of PCG in the gaming industry.
Keywords (eng)
 Procedural Content Generation (PCG)Randomness and CurationGradient NoiseWave Function Collapse (WFC)Computer GamesTechno-cultural InnovationGame Development Techniques
Type (eng)
 Language
  [eng]
Persistent identifier
 Is in series
 Title (deu)
 DAC - DIGITALES JOURNAL FÜR KUNST- & KULTURWISSENSCHAFTEN
Volume
 01
Publication
 Department für  Kunst- und Kulturwissenschaften, Universität für Weiterbildung Krems   
Date issued
 2024-10-03
License
 - Citable links
 - DetailsUploaderObject typePDFDocumentFormatapplication/pdfapplication/pdfCreated03.10.2024 09:33:06
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