<resource xmlns:datacite="http://datacite.org/schema/kernel-4">
<creators>
<creator>
<creatorName nameType="Personal">Michael Perl</creatorName>
<givenName>Michael</givenName>
<familyName>Perl</familyName>
</creator>
<creator>
<creatorName nameType="Personal">Max Resch</creatorName>
<givenName>Max</givenName>
<familyName>Resch</familyName>
</creator>
</creators>
<titles>
<title>Patterns 0101</title>
</titles>
<publisher>Department für  Kunst- und Kulturwissenschaften, Universität für Weiterbildung Krems</publisher>
<publicationYear>2024</publicationYear>
<descriptions>
<description descriptionType="Other">In this paper we explore various facets of procedural content generation (PCG) in computer games, particularly focusing on the interplay between randomness and curation, the use of gradient noise, the concept of seeds, and advanced techniques like Wave Function Collapse (WFC). Further we discuss how PCG has evolved over time, influenced by both technical necessity and cultural innovation, we delve into the concept of order within noise, showcasing how rules and constraints can shape generated content to meet specific needs in game development. By examining these techniques, we offer insights into the potential and challenges of AI-aided game development and the future of PCG in the gaming industry.</description>
</descriptions>
<resourceType resourceTypeGeneral="Text">PDFDocument</resourceType>
<language>eng</language>
<dates>
<date dateType="Created">2024-10-03T09:33:06.843862Z</date>
<date dateType="Issued">2024-10-03</date>
</dates>
<subjects>
<subject>Procedural Content Generation (PCG)</subject>
<subject>Randomness and Curation</subject>
<subject>Gradient Noise</subject>
<subject>Wave Function Collapse (WFC)</subject>
<subject>Computer Games</subject>
<subject>Techno-cultural Innovation</subject>
<subject>Game Development Techniques</subject>
</subjects>
<sizes>
<size>2177923 b</size>
</sizes>
<formats>
<format>application/pdf</format>
</formats>
<formats>
<format>application/pdf</format>
</formats>
<rightsList>
<rights rightsURI="http://creativecommons.org/licenses/by-nc/4.0/">http://creativecommons.org/licenses/by-nc/4.0/</rights>
</rightsList>
</resource>
