Patterns 0101

Title (en)
Patterns 0101
Language
English
Description (en)
In this paper we explore various facets of procedural content generation (PCG) in computer games, particularly focusing on the interplay between randomness and curation, the use of gradient noise, the concept of seeds, and advanced techniques like Wave Function Collapse (WFC). Further we discuss how PCG has evolved over time, influenced by both technical necessity and cultural innovation, we delve into the concept of order within noise, showcasing how rules and constraints can shape generated content to meet specific needs in game development. By examining these techniques, we offer insights into the potential and challenges of AI-aided game development and the future of PCG in the gaming industry.
Keywords (en)
Game Development Techniques
Techno-cultural Innovation
Computer Games
Wave Function Collapse (WFC)
Gradient Noise
Randomness and Curation
Procedural Content Generation (PCG)
DOI
Author of the digital object
MaxResch (University for Continuing Education Krems)
MichaelPerl
Date
20.08.2024
Type of publication
Article
Name of Publication (en)
DAC - DIGITAL JOURNAL FOR ARTS & CULTURAL STUDIES
Name of Publication (de)
DAC - DIGITALES JOURNAL FÜR KUNST- & KULTURWISSENSCHAFTEN
Series Title
Variations on how to play
Volume
01
Publication Date
2024