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Title (eng)
Patterns 0101
Author
Michael Perl
Description (eng)
In this paper we explore various facets of procedural content generation (PCG) in computer games, particularly focusing on the interplay between randomness and curation, the use of gradient noise, the concept of seeds, and advanced techniques like Wave Function Collapse (WFC). Further we discuss how PCG has evolved over time, influenced by both technical necessity and cultural innovation, we delve into the concept of order within noise, showcasing how rules and constraints can shape generated content to meet specific needs in game development. By examining these techniques, we offer insights into the potential and challenges of AI-aided game development and the future of PCG in the gaming industry.
Keywords (eng)
Procedural Content Generation (PCG)Randomness and CurationGradient NoiseWave Function Collapse (WFC)Computer GamesTechno-cultural InnovationGame Development Techniques
Type (eng)
Language
[eng]
Persistent identifier
https://door.donau-uni.ac.at/o:4956
Is in series
Title (deu)
DAC - DIGITALES JOURNAL FÜR KUNST- & KULTURWISSENSCHAFTEN
Volume
01
Publication
Department für Kunst- und Kulturwissenschaften, Universität für Weiterbildung Krems
Date issued
2024-10-03
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PDFDocument
Format
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application/pdf
Created
03.10.2024 09:33:06
Versions
20.08.2024
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