Title (eng)
How to Value an Object
Storytelling and Philosophy in Educational Escape Room Design
Author
Klaus Neundlinger
Ines Häufler
Description (eng)
This paper documents a workshop held as part of the Summer School. The aim of
the workshop was to explore the didactic possibilities of escape rooms as a learning
experience, especially with regard to the combination of spatial arrangement and
narratives. The workshop addressed the question of how escape rooms can be de-
signed to promote learner engagement with the abstract topic of value(s). Although
values are linked to objects and experiences, they are nonetheless intangible. We
emphasize that it is important to address value issues in education to enable learn-
ers to take different perspectives, recognize different dimensions of values and un-
derstand the context of values (economic, social, cultural, ethical). The workshop
combines philosophical considerations with storytelling to convey the meaning of
concepts such as value in a tangible form. An exemplary story about a can of toma-
toes serves as evidence of the link between personal, economic and aesthetic values.
The story is divided into three episodes, each representing one of these areas of val-
ue. The tomato can serve as a tangible object to illustrate the different value systems
and the nuances of valuation in human experience. The workshop participants were
involved in a co-design process that included discussions, decisions and sketches
for possible escape rooms on the topic of value(s).
Keywords (eng)
Story tellingphilosophyEscape Room Designvalues
Type (eng)
Language
[eng]
Persistent identifier
Is in series
Title (deu)
DAC - DIGITALES JOURNAL FÜR KUNST- & KULTURWISSENSCHAFTEN
Volume
2
Publication
Department für Kunst- und Kulturwissenschaften, Universität für Weiterbildung Krems
Date issued
2025-11-06
License
- Citable links
- Content
- Details
- Usage statistics--
- This object is in collection
- Metadata
- Export formats