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Title
A Ludic Society
Language
English
Description (en)
Contemporary game scholarship offers a broad palette of theories and methods inherited from such fields as sociology and communication studies, experimental sciences, literary analysis, educational sciences and cultural critique. At large, this inherently interdisciplinary research aims for a holistic perspective on the ‘LUDIC SOCIETY’. With that in mind, this book is organized into four sections that present related and often intertwined ideas and observations about the ways we manifest ourselves in games and play, how games represent us in the present and in the past, how games and play change us, and what it all may mean for contemporary society. This book invites readers to engage with the key challenges of a ludic society, explore new perspectives and initiate fruitful discussions. It is aimed at both passionate game scholars and all those who want to get a first taste of the multifaceted research field of game studies.
ISBN
978-3-903150-72-0
DOI
10.48341/b17g-3c33
Editor
Natalie  Denk  (Donau-Universität Krems)
Alesha  Serada  (University of Vaasa)
Thomas  Wernbacher  (Donau-Universität Krems)
Alexander  Pfeiffer  (Donau-Universität Krems)
17.09.2021
Format
application/pdf
Size
8.2 MB
Licence Selected
CC BY-NC 4.0 International
Type of publication
Book
Organization Association
Department für Kunst- und Kulturwissenschaften
Publishing Address
Krems
Publisher
Edition Donau‐Universität Krems
Citable links
Other links

ISBN
978-3-903150-72-0

Content
Details
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Object type
PDFDocument
Format
application/pdf
Created
16.09.2021 11:40:23
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