Title (eng)
Las Vegas
A Nexus of Illusion, Gamification, and the Emerging E-Sports Phenomenon
Description (eng)
This opinion paper examines the sociocultural implications of gambling, theater,
and gamification in Las Vegas. Utilizing the theories of scholars such as Roger Cail
lois and Erving Goffman, the paper explores how gambling acts as a mirror and a
stage, reflecting and shaping societal values and individual identities. It highlights
the role of casinos as immersive environments where social dynamics are both dis
played and transformed. The discussion includes the evolution of Las Vegas into a
center for e-sports, linking traditional gambling with digital spectatorship. The pa
per concludes with recommendations for future research on the environmental im
pacts of the city’s entertainment industry.
Keywords (eng)
Las VegasGamblingTheaterGamificationE-SportsSocietal DynamicsCultural Artifact
Type (eng)
Language
[eng]
Persistent identifier
Is in series
Title (deu)
DAC - DIGITALES JOURNAL FÜR KUNST- & KULTURWISSENSCHAFTEN
Volume
01
Publication
Department für Kunst- und Kulturwissenschaften, Universität für Weiterbildung Krems
Date issued
2024-10-03
License
- Citable links
- DetailsUploaderObject typePDFDocumentFormatapplication/pdfapplication/pdfCreated03.10.2024 08:30:39
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