Description (en)
Contemporary game scholarship offers a broad palette of theories and
methods inherited from such fields as sociology and communication
studies, experimental sciences, literary analysis, educational sciences and
cultural critique. At large, this inherently interdisciplinary research aims
for a holistic perspective on the ‘LUDIC SOCIETY’. With that in mind,
this book is organized into four sections that present related and often
intertwined ideas and observations about the ways we manifest
ourselves in games and play, how games represent us in the present and
in the past, how games and play change us, and what it all may mean for
contemporary society.
This book invites readers to engage with the key challenges of a ludic
society, explore new perspectives and initiate fruitful discussions. It is
aimed at both passionate game scholars and all those who want to get a
first taste of the multifaceted research field of game studies.