<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:rights>http://creativecommons.org/licenses/by-nc/4.0/</dc:rights>
  <dc:publisher>University of Krems Press</dc:publisher>
  <dc:language>eng</dc:language>
  <dc:type xml:lang="eng">Text</dc:type>
  <dc:type xml:lang="eng">book part</dc:type>
  <dc:title xml:lang="eng">From Fragmentation to Formation: Academic Anthologies as Catalysts for Digital Game Studies. Reflections on the Fallout Collection Old World Blues</dc:title>
  <dc:identifier>doi:10.48341/j35b-pa87</dc:identifier>
  <dc:description xml:lang="eng">Academic anthologies serve an invaluable function in the unification of disparate research domains, particularly in the domain of digital game studies. This abstracteditors as a principal illustration of the manner in which these collections facilitate academic cohesion, uniting a multiplicity of methodologies and perspectives. By addressing digital games as complex cultural, technological, and social phenomena, anthologies enhance the quality of scholarly discourse and facilitate the development of a shared academic framework. This contribution also examines four specific research fields and demonstrates why Fallout is an ideal topic for a game studies anthology. The Fallout series, with its intricate world-building, sociopolitical themes, and narrative depth, provides an ideal context for examining a range of issues, including post-apocalyptic storytelling, political allegory, player agency, and cultural memory. In this way, the anthology not only makes a contribution to the study of Fallout but also serves to exemplify how anthologies support and communicate the growth of digital game studies, offering foundational research and documenting the field&#39;s evolution.</dc:description>
  <dc:type xml:lang="deu">Text</dc:type>
  <dc:type xml:lang="deu">Buchkapitel</dc:type>
  <dc:creator>Arno Görgen</dc:creator>
  <dc:creator>Rudolf Thomas Inderst</dc:creator>
  <dc:subject xml:lang="eng">Fallout</dc:subject>
  <dc:subject xml:lang="eng">Anthologies</dc:subject>
  <dc:subject xml:lang="eng">Digital Game Studies</dc:subject>
  <dc:subject xml:lang="eng">Research Dissemination</dc:subject>
  <dc:subject xml:lang="eng">Research Practice</dc:subject>
  <dc:format>application/pdf</dc:format>
  <dc:type xml:lang="ita">Testo</dc:type>
  <dc:type xml:lang="ita">Capitolo di libro</dc:type>
  <dc:date>2025-11-14</dc:date>
  <dc:identifier>https://door.donau-uni.ac.at/o:5808</dc:identifier>
</oai_dc:dc>