
<rdf:RDF xmlns:edm="http://www.europeana.eu/schemas/edm/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:ore="http://www.openarchives.org/ore/terms/" xmlns:svcs="http://rdfs.org/sioc/services#" xmlns:doap="http://usefulinc.com/ns/doap#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
  
<ore:Aggregation rdf:about="https://door.donau-uni.ac.at/o:5807/#Aggregation">
  
<edm:aggregatedCHO rdf:resource="https://door.donau-uni.ac.at/o:5807"></edm:aggregatedCHO>

  
<edm:dataProvider>University for Continuing Education Krems</edm:dataProvider>

  
<edm:isShownAt rdf:resource="https://door.donau-uni.ac.at/o:5807"></edm:isShownAt>

  
<edm:isShownBy rdf:resource="https://door.donau-uni.ac.at/api/object/o:5807/get"></edm:isShownBy>

  
<edm:object rdf:resource="https://door.donau-uni.ac.at/api/object/o:5807/thumbnail"></edm:object>

  
<edm:rights rdf:resource="http://creativecommons.org/licenses/by-nc/4.0/"></edm:rights>

  
</ore:Aggregation>

  
<edm:ProvidedCHO rdf:about="https://door.donau-uni.ac.at/o:5807">
  
<dc:title xml:lang="en">Gaming Against Deception. Leveraging Interactive Media to Build Digital Resilience in the Age of Disinformation</dc:title>

  
<dc:description xml:lang="en">Disinformation has long challenged public discourse, and the digital age has amplified its rapid dissemination. This paper explores how digital serious games can serve as proactive prebunking interventions, building digital resilience through interactive media. Drawing on inoculation theory, the analysis examines four games—Bad News, Harmony Square, Cranky Uncle, and Go Viral!—which expose players to weakened doses of disinformation tactics such as emotional manipulation, conspiracy theorizing, and polarization. Through role-playing and strategic decision-making, these games encourage the development of counterarguments and critical thinking skills that can mitigate the persuasive impact of fake news in real-world settings. The theoretical analysis identifies both strengths and limitations: while digital games offer engaging, immersive learning experiences that enhance media literacy, challenges remain in ensuring long-term retention of skills and in integrating these tools into formal educational curricula. The paper concludes by emphasizing the need for further research and the critical role of teacher guidance in complementing game-based interventions to achieve sustained resistance against misinformation.</dc:description>

  
<dc:identifier rdf:resource="https://door.donau-uni.ac.at/o:5807"></dc:identifier>

  
<dc:language>en</dc:language>

  
<edm:type>TEXT</edm:type>

  
<dc:type>book part</dc:type>

  
<dc:type>Buchkapitel</dc:type>

  
<dc:type>Capitolo di libro</dc:type>

  
<dc:type xml:lang="it">Testo</dc:type>

  
<dc:type xml:lang="it">Capitolo di libro</dc:type>

  
<dc:type xml:lang="en">Text</dc:type>

  
<dc:type xml:lang="en">book part</dc:type>

  
<dc:type xml:lang="de">Text</dc:type>

  
<dc:type xml:lang="de">Buchkapitel</dc:type>

  
<dc:subject xml:lang="en">Inoculation Theory</dc:subject>

  
<dc:subject xml:lang="en">Serious Games</dc:subject>

  
<dc:subject xml:lang="en">Misinformation</dc:subject>

  
<dc:subject xml:lang="en">Information Literacy</dc:subject>

  
<dc:subject xml:lang="en">Prebunking</dc:subject>

  
<dcterms:issued>2025-11-14</dcterms:issued>

  
<dc:date>2025-11-14</dc:date>

  
<dc:creator>Sonja Gabriel</dc:creator>

  
<dc:publisher>University of Krems Press</dc:publisher>

  
<dcterms:isPartOf></dcterms:isPartOf>

  
</edm:ProvidedCHO>

  
<edm:WebResource rdf:about="https://door.donau-uni.ac.at/api/object/o:5807/get">
  
</edm:WebResource>

  
</rdf:RDF>


