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<edm:dataProvider>University for Continuing Education Krems</edm:dataProvider>

  
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<dc:title xml:lang="en">Thematic Transparency. How metaphoric Structures in Analogue Games can help us understand</dc:title>

  
<dc:description xml:lang="en">Apocalyptic scenarios have a long tradition in analogue games and can be divided into three phases: the pre-apocalypse, the collapse itself, and post-apocalyptic (reconstruction). Zombie games, in particular, have bolstered the genre’s popularity by becoming pop culture motifs. However, more constructive approaches also exist: Atiwa (Rosenberg) and Forest Shuffle (Kosh) convey ecological interdependencies through procedural mechanics that players must actively perform. These &quot;metaphoric structures&quot; transform systemic processes into gameplay actions, fostering a deeper understanding of the interconnected nature of (in-game) ecosystems.
By engaging with these procedures, players shift their focus from individual decision-making to systemic awareness, illustrating how even small actions can have far-reaching consequences. Unlike digital games, where complex mechanics often operate invisibly behind a screen, analog games reveal their systems fully on the table. This openness makes them a unique medium for exploring intricate themes such as survival, renewal, and sustainability. Through abstraction and transparency, routine calculations become immersive, thematic experiences that reinforce the underlying messages beyond mere narrative framing. Ultimately, this suggests that games might not only depict apocalyptic scenarios but also help cultivate the mindset needed to prevent them in reality.</dc:description>

  
<dc:identifier rdf:resource="https://door.donau-uni.ac.at/o:5806"></dc:identifier>

  
<dc:language>en</dc:language>

  
<edm:type>TEXT</edm:type>

  
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<dc:type xml:lang="de">Text</dc:type>

  
<dc:type xml:lang="de">Buchkapitel</dc:type>

  
<dc:type xml:lang="en">Text</dc:type>

  
<dc:type xml:lang="en">book part</dc:type>

  
<dc:type xml:lang="it">Testo</dc:type>

  
<dc:type xml:lang="it">Capitolo di libro</dc:type>

  
<dc:subject xml:lang="en">Metaphoric structures</dc:subject>

  
<dc:subject xml:lang="en">ustainability</dc:subject>

  
<dc:subject xml:lang="en">analogue games</dc:subject>

  
<dc:subject xml:lang="en">abstraction</dc:subject>

  
<dcterms:issued>2025-11-14</dcterms:issued>

  
<dc:date>2025-11-14</dc:date>

  
<dc:creator>Klemens Franz</dc:creator>

  
<dc:publisher>University of Krems Press</dc:publisher>

  
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