<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:identifier>doi:10.48341/3xdt-hb45</dc:identifier>
  <dc:format>application/pdf</dc:format>
  <dc:title xml:lang="eng">Anything not saved will be lost. On building the VAULT.NRW to preserve the history of the German games development</dc:title>
  <dc:date>2025-11-14</dc:date>
  <dc:description xml:lang="eng">Based on Harry Brewis’ video essay “ROBLOX_OOF.mp3”, which highlights some of the problems of historiography in the games industry, in particular the structural problems in recognizing developers, the article is dedicated to the first important steps towards preserving the history of computer and video games in Germany. The founding of the VAULT.NRW is a promising milestone in the right direction to preserve and promote this history. It is important that we take seriously and document the stories and contributions of all those who were involved in the development of games.</dc:description>
  <dc:language>eng</dc:language>
  <dc:type xml:lang="deu">Text</dc:type>
  <dc:type xml:lang="deu">Buchkapitel</dc:type>
  <dc:creator>Björn Blankenheim (VAULT.NRW)</dc:creator>
  <dc:type xml:lang="eng">Text</dc:type>
  <dc:type xml:lang="eng">book part</dc:type>
  <dc:rights>http://creativecommons.org/licenses/by-nc/4.0/</dc:rights>
  <dc:publisher>University of Krems Press</dc:publisher>
  <dc:type xml:lang="ita">Testo</dc:type>
  <dc:type xml:lang="ita">Capitolo di libro</dc:type>
  <dc:subject xml:lang="eng">Game History</dc:subject>
  <dc:subject xml:lang="eng">Preservation</dc:subject>
  <dc:subject xml:lang="eng">Archive</dc:subject>
  <dc:subject xml:lang="eng">Founding</dc:subject>
  <dc:subject xml:lang="eng">Germany</dc:subject>
  <dc:identifier>https://door.donau-uni.ac.at/o:5801</dc:identifier>
</oai_dc:dc>