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<edm:dataProvider>University for Continuing Education Krems</edm:dataProvider>

  
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<dc:title xml:lang="en">New milestone or lowest point? : The reception of the 2003 Tomb Raider: The Angel of darkness</dc:title>

  
<dc:description xml:lang="en">The Tomb Raider game The Angel of Darkness, released in 2003, was in many ways an attempt at 
new paths and possibilities. There was a new game engine and a calmer storyline However, fans 
and experts alike radically rejected the game. The response was so devastating that the rights 
holders even ended the cooperation, undertook a complete reboot of the series and just managed 
to save the series. 
But of course, The Angel of Darkness continues to be received to this day. This essay examines the 
reception of the game using the most suitable sources: early reviews, Let&#39;s Plays, fanmades, 
documentaries, more recent reviews, reviews after the remaster and memes. The result is that 
the reception may be heterogeneous in itself, but has been consistent in its fundamentally 
negative attitude for more than two decades.</dc:description>

  
<dc:identifier rdf:resource="https://door.donau-uni.ac.at/o:5614"></dc:identifier>

  
<dc:language>en</dc:language>

  
<edm:type>TEXT</edm:type>

  
<dc:type>review</dc:type>

  
<dc:type>Rezension</dc:type>

  
<dc:type>Recensione</dc:type>

  
<dc:type xml:lang="it">Testo</dc:type>

  
<dc:type xml:lang="it">Recensione</dc:type>

  
<dc:type xml:lang="en">Text</dc:type>

  
<dc:type xml:lang="en">review</dc:type>

  
<dc:type xml:lang="de">Text</dc:type>

  
<dc:type xml:lang="de">Rezension</dc:type>

  
<dc:subject xml:lang="en">Lara Croft</dc:subject>

  
<dc:subject xml:lang="en">Tomb Raider</dc:subject>

  
<dc:subject xml:lang="en">history</dc:subject>

  
<dc:subject xml:lang="en">reception</dc:subject>

  
<dc:subject xml:lang="en">action-adventure games</dc:subject>

  
<dcterms:issued>2025-07-30</dcterms:issued>

  
<dc:date>2025-07-30</dc:date>

  
<dc:creator>Daniel Meis</dc:creator>

  
<dc:publisher>Zentrum für Angewandte Spieleforschung, Universität für Weiterbildung Krems</dc:publisher>

  
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