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<datacite:identifier identifierType="URL">https://door.donau-uni.ac.at/o:5612</datacite:identifier>

  
<datacite:titles>
  
<datacite:title xml:lang="en">Beyond the Ivory Tower : POP-philosophy as public scholarship in game studies</datacite:title>

  
</datacite:titles>

  
<datacite:creators>
  
<datacite:creator>
  
<datacite:creatorName nameType="Personal">Inderst, Rudolf Thomas</datacite:creatorName>

  
<datacite:givenName>Rudolf Thomas</datacite:givenName>

  
<datacite:familyName>Inderst</datacite:familyName>

  
<datacite:nameIdentifier nameIdentifierScheme="ORCID" schemeURI="https://orcid.org/">0000-0002-6636-1752</datacite:nameIdentifier>

  
<datacite:affiliation>Neu-Ulm University of Applied Sciences</datacite:affiliation>

  
</datacite:creator>

  
</datacite:creators>

  
<dc:publisher>Zentrum für Angewandte Spieleforschung, Universität für Weiterbildung Krems</dc:publisher>

  
<resourceType resourceTypeGeneral="literature" uri="http://purl.org/coar/resource_type/c_18cf">text</resourceType>

  
<dc:language>eng</dc:language>

  
<dc:description xml:lang="en">Book series like the Popular Culture and Philosophy series (focusing on Halo, Zelda, 
BioShock) bridges academia and public discourse by translating complex theories 
through gaming’s familiar worlds. These books democratize scholarship, functioning as 
&quot;gateway drugs&quot; to deeper critical engagement. Unlike traditional research confined to 
academic circles, they thrive in mainstream spaces (like bookstores), sparking broader 
conversations about games as cultural artifacts. By framing games as vessels for 
existential inquiry akin to literature or film, these texts undermine the stubborn 
&quot;high/low&quot; culture divide that still marginalizes game studies. They legitimize the field 
while preserving its populist appeal, striking a vital balance as academia faces growing 
pressure to demonstrate public relevance. This opinion paper argues that such pop
philosophy works are not substitutes for rigorous scholarship, but indispensable 
ambassadors, weaving games into humanistic discourse while inviting new audiences 
to &quot;play&quot; with critical theory.</dc:description>

  
<datacite:subjects>
  
<datacite:subject xml:lang="en">game studies</datacite:subject>

  
<datacite:subject xml:lang="en">pop philosophy</datacite:subject>

  
<datacite:subject xml:lang="en">entry level</datacite:subject>

  
<datacite:subject xml:lang="en">public scholarship</datacite:subject>

  
</datacite:subjects>

  
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<file mimeType="application/pdf" objectType="fulltext">https://door.donau-uni.ac.at/api/object/o:5612/download</file>

  
<datacite:alternateIdentifiers>
  
<datacite:alternateIdentifier alternateIdentifierType="DOI">10.48341/3mzq-hc13</datacite:alternateIdentifier>

  
</datacite:alternateIdentifiers>

  
<datacite:relatedIdentifiers>
  
<datacite:relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://door.donau-uni.ac.at/o:5616</datacite:relatedIdentifier>

  
</datacite:relatedIdentifiers>

  
<dc:format>application/pdf</dc:format>

  
<dc:source xml:lang="de">MAD Opinions</dc:source>

  
<citationTitle>MAD Opinions</citationTitle>

  
<citationVolume>1</citationVolume>

  
<datacite:sizes>
  
<datacite:size>392.14 kB</datacite:size>

  
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<datacite:dates>
  
<datacite:date dateType="Issued">2025-07-30</datacite:date>

  
</datacite:dates>

  
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