{"@context":{"aiiso":"http:\/\/purl.org\/vocab\/aiiso\/schema#","arm":"https:\/\/ld4p.github.io\/arm\/core\/ontology\/0.1\/","bf":"http:\/\/id.loc.gov\/ontologies\/bibframe\/","bib":"https:\/\/bibliotek-o.org\/","bibo":"http:\/\/purl.org\/ontology\/bibo\/","cito":"http:\/\/purl.org\/spar\/cito\/","classSchemes":"http:\/\/id.loc.gov\/vocabulary\/classSchemes","dbo":"http:\/\/dbpedia.org\/ontology\/","dce":"http:\/\/purl.org\/dc\/elements\/1.1\/","dcmitype":"http:\/\/dublincore.org\/documents\/2000\/07\/11\/dcmi-type-vocabulary\/#","dcterms":"http:\/\/purl.org\/dc\/terms\/","ebucore":"http:\/\/www.ebu.ch\/metadata\/ontologies\/ebucore\/ebucore","edm":"http:\/\/www.europeana.eu\/schemas\/edm\/","foaf":"http:\/\/xmlns.com\/foaf\/spec\/#","frap":"http:\/\/purl.org\/cerif\/frapo","identifiers":"http:\/\/id.loc.gov\/vocabulary\/identifiers","ids":"http:\/\/id.loc.gov\/vocabulary\/identifiers\/","opaque":"http:\/\/opaquenamespace.org\/","pcdm":"http:\/\/pcdm.org\/models#","phaidra":"https:\/\/phaidra.org\/ontology\/","rdam":"http:\/\/rdaregistry.info\/Elements\/m\/","rdau":"http:\/\/rdaregistry.info\/Elements\/u\/","rdax":"http:\/\/rdaregistry.info\/Elements\/x\/","rdf":"http:\/\/www.w3.org\/1999\/02\/22-rdf-syntax-ns#","rdfs":"https:\/\/www.w3.org\/TR\/rdf-schema\/","relators":"http:\/\/id.loc.gov\/vocabulary\/relators","role":{"@context":{"aut":{"@container":"@list","@id":"http:\/\/id.loc.gov\/vocabulary\/relators\/aut"}}},"schema":"http:\/\/schema.org\/","skos":"http:\/\/www.w3.org\/2004\/02\/skos\/core#","skosxl":"http:\/\/www.w3.org\/2008\/05\/skos-xl","vra":"http:\/\/purl.org\/vra\/"},"@id":"https:\/\/door.donau-uni.ac.at\/o:5007","bf:note":[{"@type":"bf:Note","skos:prefLabel":[{"@language":"eng","@value":"In bus simulation games, players operate buses to transport passengers. Usually, \nthe main focus of these games is driving the vehicle itself – for relaxation, or for \nmatching a schedule. However, in recent releases like “The Bus” and “Bus \nSimulator 21”, additional tasks are included – such as selling tickets, processing \npayments, giving change money, and controlling passengers for tickets. Money \nin such games is depicted as made of certain materials (coins made of metal, bank \nnotes made of paper, debit cards made of plastics, and smartphones made of \nplastics and glass). This supports a specific atmosphere which can be perceived \nwith the lived body (“Leib”, in the neophenomenological meaning). The goal of \nthis paper is to show how money enhances atmospheric details of the situation, \nand thereby facilitates the player’s incorporation and playful identification with \nthe role."}]}],"bf:provisionActivity":[{"@type":"bf:Publication","bf:agent":[{"@type":"schema:Organization","schema:name":[{"@value":"University of Krems Press"}]}],"bf:date":["2024-09-24"]}],"dce:subject":[{"@type":"skos:Concept","skos:prefLabel":[{"@language":"eng","@value":"Money"}]},{"@type":"skos:Concept","skos:prefLabel":[{"@language":"eng","@value":"Simulation"}]},{"@type":"skos:Concept","skos:prefLabel":[{"@language":"eng","@value":"Atmosphere"}]},{"@type":"skos:Concept","skos:prefLabel":[{"@language":"eng","@value":"Lived Body"}]},{"@type":"skos:Concept","skos:prefLabel":[{"@language":"eng","@value":"Felt Body"}]},{"@type":"skos:Concept","skos:prefLabel":[{"@language":"eng","@value":"Neophenomenology"}]}],"dce:title":[{"@type":"bf:Title","bf:mainTitle":[{"@language":"eng","@value":"The Role of Money for Atmosphere in Bus Simulation Games"}]}],"dcterms:issued":["2027-10-17"],"dcterms:language":["eng"],"dcterms:type":[{"@type":"skos:Concept","skos:exactMatch":["https:\/\/pid.phaidra.org\/vocabulary\/69ZZ-2KGX"],"skos:prefLabel":[{"@language":"eng","@value":"Text"},{"@language":"deu","@value":"Text"}]}],"ebucore:filename":["Mario Donick - The Role of Money for Atmosphere in Bus Simulation Games.pdf"],"ebucore:hasMimeType":["application\/pdf"],"edm:hasType":[{"@type":"skos:Concept","skos:exactMatch":["https:\/\/pid.phaidra.org\/vocabulary\/XA52-09WA"],"skos:prefLabel":[{"@language":"eng","@value":"book part"},{"@language":"deu","@value":"Buchkapitel"}]}],"edm:rights":["http:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/"],"rdam:P30004":[{"@type":"ids:doi","@value":"10.48341\/rj8x-zf03"}],"rdau:P60193":[{"@type":"schema:CreativeWork","dce:title":[{"@type":"bf:Title","bf:mainTitle":[{"@language":"eng","@value":"Money | Games | Economies"}]}],"skos:exactMatch":[{"@type":"ids:doi","@value":"10.48341\/pwsk-m637"}]}],"role:aut":[{"@type":"schema:Person","schema:familyName":[{"@value":"Donick"}],"schema:givenName":[{"@value":"Mario"}]}]}