<resource xmlns:datacite="http://datacite.org/schema/kernel-4">
<creators>
<creator>
<creatorName nameType="Personal">Mario Donick</creatorName>
<givenName>Mario</givenName>
<familyName>Donick</familyName>
</creator>
</creators>
<titles>
<title>The Role of Money for Atmosphere in Bus Simulation Games</title>
</titles>
<publisher>University of Krems Press</publisher>
<publicationYear>2027</publicationYear>
<descriptions>
<description descriptionType="Other">In bus simulation games, players operate buses to transport passengers. Usually, 
the main focus of these games is driving the vehicle itself – for relaxation, or for 
matching a schedule. However, in recent releases like “The Bus” and “Bus 
Simulator 21”, additional tasks are included – such as selling tickets, processing 
payments, giving change money, and controlling passengers for tickets. Money 
in such games is depicted as made of certain materials (coins made of metal, bank 
notes made of paper, debit cards made of plastics, and smartphones made of 
plastics and glass). This supports a specific atmosphere which can be perceived 
with the lived body (“Leib”, in the neophenomenological meaning). The goal of 
this paper is to show how money enhances atmospheric details of the situation, 
and thereby facilitates the player’s incorporation and playful identification with 
the role.</description>
</descriptions>
<resourceType resourceTypeGeneral="Text">PDFDocument</resourceType>
<language>eng</language>
<dates>
<date dateType="Created">2024-10-17T07:34:42.532178Z</date>
<date dateType="Issued">2027-10-17</date>
</dates>
<subjects>
<subject>Money</subject>
<subject>Simulation</subject>
<subject>Atmosphere</subject>
<subject>Lived Body</subject>
<subject>Felt Body</subject>
<subject>Neophenomenology</subject>
</subjects>
<sizes>
<size>724956 b</size>
</sizes>
<formats>
<format>application/pdf</format>
</formats>
<rightsList>
<rights rightsURI="http://creativecommons.org/licenses/by-nc/4.0/">http://creativecommons.org/licenses/by-nc/4.0/</rights>
</rightsList>
</resource>
